Wednesday 15 March 2017
12:30-17:30
Sir Alexander Fleming Building

Innovation in teaching and learning: successes and challenges

 

Education Day was held on Wednesday 15 March 2017. We explored what is meant by innovation in teaching and learning, its purposes and how it may be evaluated and sustained.

Innovation's the word as staff come together for Education Day 2017 - Imperial College News

Panopto recordings

Session one:

  • Introduction: Professor Simone Buitendijk (00:01:00)
  • Keynote speech: Professor Dilly Fung (00:09:36)
  • Student voice: Luke McCrone, Deputy President (Education) (01:03:45)

Session two:

  • Dr Caroline Clewley, Department of Physics (00:02:20)
  • Dr Sophie Rutschmann and Dr Wayne Mitchell, Department of Medicine (00:21:45)
  • Andy Brand, Dyson School of Design Engineering (00:42:44)
  • Dr Matt Greetham, Department of Civil Engineering (01:07:24)
  • Q&A with all speakers (01:28:25)

 

Breakout sessions

Breakout 1: Evaluating educational innovation: going beyond the measurable?

Jo Horsburgh and Martyn Kingsbury, Educational Development Unit

This workshop will introduce participants to a range of methods that can be used to evaluate educational innovation.  There will also be time during the session to discuss ideas for evaluation projects that you currently have, as well as further resources and support available to you.

Evaluating educational innovation: beyond the measurable? (PDF)

Breakout 2: Gameification: leveraging elements of game design in education

James Moss, National Heart and Lung Institute

Although the majority of learning as a young child is achieved through playing games, this approach to learning (and teaching) tapers as a student progresses through the primary, secondary, further and higher education systems. Evidence supports the incorporation of game elements (e.g. timed tasks, score-keeping, competition) into teaching to improve involvement, engagement, peer-to-peer learning and application of knowledge. This workshop will explore three instances where gameification has been successfully introduced into year 1 of the MBBS/B.Sc. programme at Imperial College Medical School.

Breakout 3: Leave and learn: designing escape experiences for education

Giskin Day, Centre for Languages, Culture and Communication

‘Escape games’ are immersive experiences for teams of players who must solve puzzles and think logically within a themed scenario. This workshop is for those interested in potentially using escape games as an innovative way of consolidating key concepts in curricula or developing imaginative outreach activities. Escape game concepts will be introduced and I will show how they can be used in educational environments. There will be an opportunity for participants to design a puzzle that addresses a learning objective.

Leave and learn: designing escape experiences for education (PDF)

Breakout 4: From chrysalis to butterfly: using longitudinal learning to support the transformation from student to apprentice

Sonia Kumar, Andy McKeown, Ravi Parekh and Shivani Tanna, Primary Care and Public Health

This workshop will be an opportunity to explore the format of longitudinal learning and how continuity in teaching and learning can lead students more effectively towards professional expertise and practice. Delegates will hear how longitudinal learning is being used within Imperial College School of Medicine and will have the opportunity to exchanges ideas on how it could be applied to their own teaching contexts, and what is required to instigate such a new pedagogical approach in their institution.

Breakout 5: Creating innovative online degree programmes through pedagogy, design and delivery

David Lefevre, Imperial College Business School

This workshop will focus on how to create innovative online degree programmes by rethinking pedagogy, design and delivery.  The workshop will use the Business School’s Global Online MBA as a case study to stimulate discussion and hands-on activities relating to how each aspect of programme development should be best performed.

Breakout 6: Is the lecture really dead? A critical discussion about the drive for innovation

Anita Hall, Department of Life Sciences

Come along to a lecture theatre and discuss what our students are getting from their lectures. Pick up some tips on how to help your students learn more before, during and after your lectures – tips that don’t take long to implement I promise. Contribute your ideas about how best to have useful interesting conversations about teaching and learning with your time-short colleagues and students and how best to spread effective practice.

Is the lecture really dead? (PDF)
How to view Panopto stats (PDF)
Video learning analytics (PDF)