Below is a list of all relevant publications authored by Robotics Forum members.

Citation

BibTex format

@inproceedings{Johns:2020:10.1109/IROS45743.2020.9340947,
author = {Johns, E and Garcia-Hernando, G and Kim, T-K},
doi = {10.1109/IROS45743.2020.9340947},
pages = {9561--9568},
publisher = {IEEE},
title = {Physics-based dexterous manipulations with estimated hand poses and residual reinforcement learning},
url = {http://dx.doi.org/10.1109/IROS45743.2020.9340947},
year = {2020}
}

RIS format (EndNote, RefMan)

TY  - CPAPER
AB - Dexterous manipulation of objects in virtual environments with our bare hands, by using only a depth sensor and a state-of-the-art 3D hand pose estimator (HPE), is challenging. While virtual environments are ruled by physics, e.g. object weights and surface frictions, the absence of force feedback makes the task challenging, as even slight inaccuracies on finger tips or contact points from HPE may make the interactions fail. Prior arts simply generate contact forces in the direction of the fingers' closures, when finger joints penetrate virtual objects. Although useful for simple grasping scenarios, they cannot be applied to dexterous manipulations such as inhand manipulation. Existing reinforcement learning (RL) and imitation learning (IL) approaches train agents that learn skills by using task-specific rewards, without considering any online user input. In this work, we propose to learn a model that maps noisy input hand poses to target virtual poses, which introduces the needed contacts to accomplish the tasks on a physics simulator. The agent is trained in a residual setting by using a model-free hybrid RL+IL approach. A 3D hand pose estimation reward is introduced leading to an improvement on HPE accuracy when the physics-guided corrected target poses are remapped to the input space. As the model corrects HPE errors by applying minor but crucial joint displacements for contacts, this helps to keep the generated motion visually close to the user input. Since HPE sequences performing successful virtual interactions do not exist, a data generation scheme to train and evaluate the system is proposed. We test our framework in two applications that use hand pose estimates for dexterous manipulations: hand-object interactions in VR and hand-object motion reconstruction in-the-wild. Experiments show that the proposed method outperforms various RL/IL baselines and the simple prior art of enforcing hand closure, both in task success and hand pose accuracy.
AU - Johns,E
AU - Garcia-Hernando,G
AU - Kim,T-K
DO - 10.1109/IROS45743.2020.9340947
EP - 9568
PB - IEEE
PY - 2020///
SP - 9561
TI - Physics-based dexterous manipulations with estimated hand poses and residual reinforcement learning
UR - http://dx.doi.org/10.1109/IROS45743.2020.9340947
UR - https://ieeexplore.ieee.org/document/9340947
ER -

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