Citation

BibTex format

@inproceedings{Mace:2016:10.1007/978-3-319-46669-9_63,
author = {Mace, M and Rinne, P and Kinany, N and Bentley, P and Burdet, E},
doi = {10.1007/978-3-319-46669-9_63},
pages = {375--379},
publisher = {Springer International Publishing AG},
title = {Collaborative gaming to enhance patient performance during virtual therapy},
url = {http://dx.doi.org/10.1007/978-3-319-46669-9_63},
year = {2016}
}

RIS format (EndNote, RefMan)

TY  - CPAPER
AB - We present a collaborative training game, based on a novel task where the participants are virtually but dynamically coupled and require collective actions for successful task completion. This can be considered a new type of interpersonal interaction which both increases player motivation during training (compared to single-player participation) and also intrinsically balances the skill levels of the two partners without the need for an additional procedure. This is achieved by a temporary averaging, during collaboration, of the individual performance’s which leads to a more balanced playing field and challenge point being set for both partners.
AU - Mace,M
AU - Rinne,P
AU - Kinany,N
AU - Bentley,P
AU - Burdet,E
DO - 10.1007/978-3-319-46669-9_63
EP - 379
PB - Springer International Publishing AG
PY - 2016///
SN - 2195-3562
SP - 375
TI - Collaborative gaming to enhance patient performance during virtual therapy
UR - http://dx.doi.org/10.1007/978-3-319-46669-9_63
UR - http://gateway.webofknowledge.com/gateway/Gateway.cgi?GWVersion=2&SrcApp=PARTNER_APP&SrcAuth=LinksAMR&KeyUT=WOS:000405220400063&DestLinkType=FullRecord&DestApp=ALL_WOS&UsrCustomerID=1ba7043ffcc86c417c072aa74d649202
ER -